Hello,
this game is not a std AGD game, but a very much elaborated one.
It has a 35 assembly subroutines called from the AGD file
Usually, we have rejected games with more that three assembler subroutines.
The game I am talking about is simply put of another league!
The game is nice enough to accept the challenge of converting all of these
z80 assembler routines, it really deserved that!
These subroutines in 6809 code use 2,185 bytes of memory
The source file with these routines is a file with 1500 code lines!

Luca Bordoni, the developper of the game, decided to create sound effects 
instead of using the std BEEP function. So there are seven of these
The he added SBRs to allow the game map to wrap horizontally and vertically 
and some more to deal with attribute changes and special events ...

Besides that, there are some tunes, created by Rich Hollins, for events like
the Menu, Start game, Winning and Losing
Fortunately both Luca and Rich have been very kind and gave me the source 
code (z80) for the ASM routines and the files for the app Beepola to see
what musical notes should be played in each tune.
I mst admit that this conversion could not have been done without their
unvaluable hlep!
I decided to create a single player that accepts a pointer to the data 
to be played and so use it for all of the tunes.
Beepola exports a song with an embedded player (z80 of course) but this means
a separate player for each tune ... We needed to save RAM!

You will find attached the author's manual, the game map and an instruction
sheetlet.

I just have to add a few comments about the functions I have added
Despite our AGD engine only accepts two choices as controls and so we cannot 
redefine the keys for the game, this time I have worked on that constraint and 
now we can redefine the keys at will.

While playing, if you press '3' the room number will appear at the bottom left
of the screen (game gets paused for a little while). Great to consult map.
Pressing '4' will pause the game so you can attend other tasks ...

When the game is first started, you will have to listen to the Menu Tune, but
after winning/losing and so beginning a new game, you will be allowed to choose
the tune to be played again or skipped

enjoy
Pere
